"Now, I guess the argument could be made about the idea of relativity. I mention that Blur and Oasis as bands and a successful ones at that were partially responsible for creating the environment that afforded Coldplay the opportunity to sign for a major label. This is what we call in music fandom ‘a fight startin’ comment!’ However, let’s assume that it is correct. Coldplay have sold millions of records, are incredibly popular and arguably quite successful. So, by my logic, MOOCs arising from the 2ndgeneration (after Siemens and Downes) could equally be the next big thing. I could go into how Coldplay give the audience what they want to hear and they do what they do extremely well. They have live shows that engage the audience and involve them in the experience. However, the analogy is just that. What I would note is that Coldplay did not copy the chords and lyrics of Blur or Oasis and just make them with new guitars and keyboards. They adapted, they were influenced, inspired and then made their own thing. It wasn’t Blur v.2, it was Coldplay v.1 and that was different from what went before. Same as it ever was.
You may ask yourself, what is that beautiful house?
You may ask yourself, where does that highway lead to?
You may ask yourself, am I right, am I wrong?
You may say to yourself, my god, what have I done?
(Talking Heads – Once in a Lifetime)"
KF: Part 2 of an intriguing consideration of current trends in higher education...
interesting but simple explanation...confirms what I have known for the past four years - I need more learning designers :)
Una de las problemáticas que se puede enfrentar el docente como desarrollador de contenidos cuando se ve involucrado en el proceso de diseño instruccional para construir cursos en línea, es la adaptación al equipo de trabajo (celda de producción) con el que tendrá que entablar un diálogo e interacción para "ponerse de acuerdo" en cómo va a elaborarse los materiales de consulta, la estructura de los contenidos, las ilustraciones, si va o no a tener recursos digitales multimedia, si está o no permitido emplear recursos de la Web 2.0 en el curso, si las actividades de aprendizaje requieren cierta interactividad, o si la evaluación de los alumnos se adecúa con la competencia o habilidad indicada. En sí, es toda una verdadera labor académica que requiere del entusiamo, la pasión y el interés por el quehacer de la enseñanza a distancia.