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Vertex Shader Inputs Demystified « JacksonDunstan.com

Stage3D is hugely powerful, but with that power comes a very new and very complicated requirement for many programmers: shaders. Shaders are tiny programs that run on the GPU and are hugely limited compared to fancy CPU-side languages like AS3. For many programmers new to shaders these things are truly mind-bending. They’re even split into two parts: vertex and fragment shaders. Today’s article focuses on the two kinds of inputs to vertex shaders and seeks to explain them and clear up some of the confusion.

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FlexMonkey: Reaction Diffusion Advection - Gray Scott coupled with Navier Stokes using ActionScript Workers

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Slideshare: Stage3D and AGAL Fundamentals of...

Slideshare: Stage3D and AGAL Fundamentals of... | Everything about Flash | Scoop.it

Slideshare: Stage3D and AGAL “ Fundamentals of Stage3D and AGAL shaders. ”

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FlexMonkey: Latest Updates to ReDiLab - Reaction Diffusion in Stage3D and AGAL

This week sees a few new updates to ReDiLab - my Stage3D / AGAL based reaction diffusion laboratory.

First off, my lovely friends at Finkk designed the funky logo above which lives in the 'about' dialog. 

There are two changes to the application itself:

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FlexMonkey: Stage3D / AGAL Reaction Diffusion Laboratory

My recent myriad of experiments with reaction diffusion models has coalesced into a single Stage3D based Flex application, ReDiLab (for Reaction Diffusion Laboratory). 

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FlexMonkey: Stage3D & The Joys of Mipmapping

This evening, I locked myself away with a glass of Rioja determined to fix my Stage3D rendering woes once and all.Last night's efforts were so close, but I couldn't help feeling they could be tweaked a little more. Having a fixed Stage3D viewport of 1024 x 1024 felt a little limiting.

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FlexMonkey: AGAL Reaction Diffusion Explorer with Parameter Gradients

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FlexMonkey: More Stage3D: Gray Scott Reaction Diffusion Model in AGAL

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Alpha in Starling Filters and Basic Branching in AGAL

Alpha in Starling Filters and Basic Branching in AGAL | Everything about Flash | Scoop.it
In plain English to create a circular mask we would want to do something like this[...]...
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Flash Player 11 & Stage3D developer tips...

Flash Player 11 & Stage3D developer tips... | Everything about Flash | Scoop.it
Flash Player 11 & Stage3D developer tips round-up: • Unity 3.5.3 to Flash export, overview • AGAL write mask • AS3ATF - AS3 Library to read, write and inspect Adobe Texture Format • Using New Flash...
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volgogradetzzz: Stage3D DisplacementMapFilter

volgogradetzzz: Stage3D DisplacementMapFilter | Everything about Flash | Scoop.it

Hi. Today I want to show how to achieve famous 'displacement map filter effect' using AGAL. This effect can be done as postprocess so there can be infinetely many sources of space distortions. Be careful - there's a huge number of word 'DISPLACEMENT' in the text.

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Learning AGAL with AGALMacroAssembler and OpenGL Examples

Learning AGAL with AGALMacroAssembler and OpenGL Examples | Everything about Flash | Scoop.it
So the other day I sat down and thought to myself: self, it's high time you learn you some of this new fancy pants AGAL[...]...
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AGAL distortions « HIDIHO!

AGAL distortions « HIDIHO! | Everything about Flash | Scoop.it

shaders are the core of modern graphics ; they alter large streams of data very quickly.
the counterpart is that they are extremely stupid, especially in AGAL…

 

 

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HLAG: High Level AGAL Compiler

HLAG is a high level shader language which compiles to AGAL instructions for use with Adobe Flash or AIR.
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Introduction to Stage3D and AGAL

Introduction to Stage3D and AGAL | Everything about Flash | Scoop.it
Stage3D and AGAL A while ago, I did a presentation for the Hawaii Flash User Group. http://www.meetup.com/hawaiiflash/events/117818722/ It was a free online event, and the theme was Stage3D.  Speci...
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render to texture and "vectorized" textures with stage3D - Agal - Stage3d - AGAL experiments

While I was on my way to learn how to make shadows (and it’s a big topic),
I met the rendering to texture method.
And as I was digging into this technic,
I decided to delay my journey in shadowland and to paste some time exploring
the rendered textures and texture projections because it’s the first step of
some great technics such as light mapping, dynamic displacement map, of course shadows , etc…

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Instagal Basics

Instagal Basics | Everything about Flash | Scoop.it
Nicolas Bousquet's insight:

Everything you need to process AGAL code much faster than with AGALMiniAssembler. 

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Starling ‘God Ray’ Filter

Starling ‘God Ray’ Filter | Everything about Flash | Scoop.it
While cruising the internet today looking for interesting things to try out I ran across this fun little GPU Gem[...]
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FlexMonkey: Exotic Morphogenesis: Willamowski–Rössler in Stage 3D & AGAL

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FlexMonkey: Stage3D and AGAL Reaction Diffusion Explorer

I'm excited to be able to post the first iteration of my Stage3D based Reaction Diffusion Explorer based on my AGAL Gray Scott shader. 

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FlexMonkey: Stage3D: Belousov–Zhabotinsky in AGAL

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Compiling OpenGL games with the Flash C++ Compiler (FlasCC) | Adobe Developer Connection

Compiling OpenGL games with the Flash C++ Compiler (FlasCC) | Adobe Developer Connection | Everything about Flash | Scoop.it
Learn how to use the Flash C++ Compiler to port the open source OpenGL game Neverball to the Flash runtime.
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Presentation (Malaysia): Adobe AIR, Stage3D and AGAL Shaders. 19th July.

Presentation (Malaysia): Adobe AIR, Stage3D and AGAL Shaders.  19th July. | Everything about Flash | Scoop.it
I’m giving a short presentation at the Kuala Lumpur, Malaysia, CocoaHeads (XCode developers) meet-up this Thursday 19th of July. I’ll be talking about “Adobe AIR: Stage3D and AGAL...
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volgogradetzzz: Motion Blur

volgogradetzzz: Motion Blur | Everything about Flash | Scoop.it

Hello. today I want to show my implementation of motion blur effect. First of all, lets see simple clip without any effect. Here it is:

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Radial blur in AGAL

Radial blur in AGAL | Everything about Flash | Scoop.it
Because blog posts do not write themselves :) Once upon a time someone posted this demo called “zoom blur” to wonderfl that did radial blur by averaging discrete number of samples alon...
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