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Flash Daily: Adobe AIR games round-up: DR...

Flash Daily: Adobe AIR games round-up: DR... | Everything about Flash | Scoop.it
Adobe AIR games round-up:
• DR Ramasjang (Starling)
• CUBD (Away3D)
• Bloody Harry (ND2D)
• Take Control of the Tower [ + video ]
• Space Is Key
• Meet Sophie la Girafe (Citrus Engine)
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Performance Showdown Starling vs ND2D vs Genome2D vs HaXe NME

In this post we’ll use my RunnerMark lib to benchmark the rendering performance of the various Stage3D 2D Engines, and compare them to renderMode=GPU and HaxeNME.

 

>> http://esdot.ca/site/2012/performance-showdown-starling-vs-nd2d-vs-genome2d-vs-haxe-nme

 

// scoopit doesn't want me to scoop this post.. here it is, manually //

 

 

 

 

Nicolas Bousquet's comment, May 9, 2012 2:55 AM
Link fixed.
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ND2D – Adding “Alpha Holes” – BJÖRN ACKER | Interactive Media

ND2D – Adding “Alpha Holes” – BJÖRN ACKER | Interactive Media | Everything about Flash | Scoop.it

For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras.

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mikedotalmond/napoleon - GitHub

Extending ND2D with physics and more...

This experiment adds the 2D phyiscs of Nape and some extra 2D object types to the 2D GPU accelerated ND2D framework.

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ND2D – Blur - nulldesign // lars gerckens

Good news everyone. I found a little time to implement a blur shader for ND2D and I’m trying to explain how to implement a shader like this:

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ND2D – Particles GPU vs. CPU - nulldesign // lars gerckens

ND2D – Particles GPU vs. CPU - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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It has been fun, while it lasted… - nulldesign // lars gerckens

It has been fun, while it lasted… - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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ND2D – Advanced Camera with Parallax Layers – BJÖRN ACKER | Interactive Media

ND2D – Advanced Camera with Parallax Layers – BJÖRN ACKER | Interactive Media | Everything about Flash | Scoop.it
Björn Acker - Freelancer for Interactive Media.
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ND2D Extensions & Games - nulldesign // lars gerckens

ND2D Extensions & Games - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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ND2D best practices – howto - nulldesign // lars gerckens

ND2D best practices – howto - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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ND2D – Speed tests - nulldesign // lars gerckens

ND2D – Speed tests - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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ND2D – infinite scrolling made easy with animated UV coordinates - nulldesign // lars gerckens

ND2D – infinite scrolling made easy with animated UV coordinates - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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