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An ASC 2.0 Domain Memory Opcodes Primer « JacksonDunstan.com

An ASC 2.0 Domain Memory Opcodes Primer « JacksonDunstan.com | Everything about Flash | Scoop.it

Since January, Adobe has dropped the “premium features” requirement for Flash apps that use the “domain memory opcodes” (a.k.a. “Alchemy opcodes”) that provide low-level performance-boosting operations that let you deal more-or-less directly with blocks of memory. Then in February we got Flash Player 11.6 along with built-in ASC 2.0 support for this feature. Today’s article shows you how to use these opcodes and takes a first stab at improving performance with them. Are they really all they’re cracked up to be?

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Cross compile your C/C++ games to run in Flash Player | Adobe Gaming

Cross compile your C/C++ games to run in Flash Player | Adobe Gaming | Everything about Flash | Scoop.it
Bring your native C/C++ games from consoles and PCs to over a billion people on the web, across browsers, with no install. Welcome to the largest audience in gaming.
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How to make ASC2 alchemy SWC compatible with old compiler

How to make ASC2 alchemy SWC compatible with old compiler | Everything about Flash | Scoop.it
Some time ago I tried to use latest Genome2D SWC with Code Orchestra livecoding tool and, like others, failed (at first). The reason was that COLT, being derived from old compiler, fails to parse S...
Nicolas Bousquet's insight:

ADOBE ! SERIOUSLY ! WTF???

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Updates from the Lab « Adobe AIR and Adobe Flash Player Team Blog

Updates from the Lab « Adobe AIR and Adobe Flash Player Team Blog | Everything about Flash | Scoop.it

In advance of releasing the next-generation Flash runtimes, Flash Player 11 and AIR 3, we want to share that we will soon be winding down our Labs preview of “Alchemy.”

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