Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Playing Games Can Yield Serious Learning

Playing Games Can Yield Serious Learning | Information and digital literacy in education via the digital path | Scoop.it
An atmosphere of playfulness may work wonders not only for creating community and building student engagement but also for fostering learning outcomes.
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GlassLab Research | Institute of Play

GlassLab Research | Institute of Play | Information and digital literacy in education via the digital path | Scoop.it

Intended as a resource for game developers, learning designers, and assessment experts, GlassLab Research presents findings from GlassLab‘s efforts to build and test a new type of classroom tool – game-based assessments. In a series of publications over the coming years, GlassLab will document and share the Lab’s multidisciplinary frameworks for research, design, and development of game-based assessments.

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New Research Stresses Potential of Game-based Assessment

New Research Stresses Potential of Game-based Assessment | Information and digital literacy in education via the digital path | Scoop.it
GlassLab, a unique game development effort behind SimCityEDU, has published a new research paper aimed at outlining a framework for how to use games as a major part of educational... more »
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