Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:


Paul Darvasi:  "In the last post we introduced you to ARGs and reviewed some examples of how teachers are using them. Now you’re ready to turn your class into an immersive game, and everything you need is right here. With the help of these resources, you can develop your own gameful class, cook up a transmedia project, design a pervasive game or create your very own ARG."

Ricard Garcia's curator insight, September 25, 2015 3:01 AM

Not to miss!!!

Vivalist's curator insight, September 25, 2015 3:31 AM

Lots of links to useful online resources when it comes to elaborating an Alt Reality experience.

Dominique Taste's curator insight, September 29, 2015 1:35 PM

Une liste ultra complète et commentée de liens et de ressources pour construire un ARG (jeu en réalité alternée) à l'école ou dans d'autres structures. Reste bien sûr à imaginer l'histoire.

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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...


DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...

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Lauralee's Depression: An Immersive Storytelling Case Study

Lauralee's Depression: An Immersive Storytelling Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it

Nedra Kline Weinreich:  "I've had a fun summer as one of the main writers for the Miracle Mile Paradox, an alternate reality game a group of us from Transmedia LA decided to create as a learning experience (for us as designers)" ...

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Augmented Awareness & Reality Games, ARE2012

Augmented Awareness & Reality Games, ARE2012 | Transmedia: Storytelling for the Digital Age | Scoop.it

Will Wright:games are getting more and more personal to the point that our actual lives are becoming the most interesting gaming platform.

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'Amazing Spider-Man' Viral Picks Up with 'Parker's POV' Online Blog

'Amazing Spider-Man' Viral Picks Up with 'Parker's POV' Online Blog | Transmedia: Storytelling for the Digital Age | Scoop.it

Alex Billington: '"Sometimes the face in the mirror does not even look like me." Peter Parker has emotions. And he's very smart. They've tried to capture those traits in the latest major viral update as part of The Amazing Spider-Man viral (or ARG).'


Via Gary Hayes
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PRODUCTION SPOTLIGHT: THE MIRACLE MILE PARADOX

PRODUCTION SPOTLIGHT: THE MIRACLE MILE PARADOX | Transmedia: Storytelling for the Digital Age | Scoop.it
Ask just about anyone what Transmedia is and you’ll get an empty stare coming back at you as they try to give you their best non answer. Angela, however is a smart cookie that knows her stuff. She not only schooled me on Transmedia – she also gave me the skinny on something called, Alternate Reality Gaming. Oh boy… here we go!


And as a companion piece to this article, I recommend you read A plea for collaborative Transmedia learning by April Arrglington.

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A Fond Farewell to “This Is Not A Game”

A Fond Farewell to “This Is Not A Game” | Transmedia: Storytelling for the Digital Age | Scoop.it

"As alternate reality games have evolved, so too has its nomenclature: puppetmasters have gradually given way to game developers and transmedia producers, and “this is not a game” itself has fallen into disuse. Perhaps it’s time to make the term’s retirement official."

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Games of Nonchalance: Art, Transmedia and ARGs in San Francisco

Games of Nonchalance: Art, Transmedia and ARGs in San Francisco | Transmedia: Storytelling for the Digital Age | Scoop.it
At this year’s IndieCade, Nonchalance won the World/Story Award for their “epic, immersive, poly-media, real-world adventure,” the Games of Nonchalance...
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David Cronenberg Films Will Be Giant Augmented Reality Game

David Cronenberg Films Will Be Giant Augmented Reality Game | Transmedia: Storytelling for the Digital Age | Scoop.it
David Cronenberg's movies will be transformed into an augmented reality game, according to Cinema Blend.
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Alternate Reality Gaming – Crowdsourcing the Game!

Alternate Reality Gaming – Crowdsourcing the Game! | Transmedia: Storytelling for the Digital Age | Scoop.it
To me, Alternate Reality Games are a really clever combination of narrative and user generated content that becomes the game itself...
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The dangers with alternate reality games and transmedia storytelling in marketing

The dangers with alternate reality games and transmedia storytelling in marketing | Transmedia: Storytelling for the Digital Age | Scoop.it
Just two weeks ago, we had a little workshop at the agency, of which transmedia storytelling was one part.
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Six to Start and BBC Bring Codebreaking Back to Bletchley Park [Transmedia Gaming]

Six to Start and BBC Bring Codebreaking Back to Bletchley Park [Transmedia Gaming] | Transmedia: Storytelling for the Digital Age | Scoop.it
As a transmedia experience, The Code was a huge undertaking. It successfully combined multiple media types, goals, audiences, and playing styles into an all-round experience that told an interesting story about math to people of all abilities...

 

[An indepth look at how to put together a successful transmedia ARG.]

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Authentic Content: Susan Bonds dissects NIN’s Year Zero

Authentic Content: Susan Bonds dissects NIN’s Year Zero | Transmedia: Storytelling for the Digital Age | Scoop.it
“This is the natural evolution of entertainment – going beyond the screens and traditional forms to allow audiences to live and participate in more ways with immersive worlds,” Susan Bonds said simply.
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Serious business of gaming

Serious business of gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."

The Digital Rocking Chair's insight:

From a New Zealand perspective ....

Luca Brigada's curator insight, March 19, 2013 6:48 PM

Gamification is "the use of game mechanics and game design techniques in non-game contexts" (mashable.com) and it's a huge trend in marketing right now, as well as an idea that is being embraced in health, education and non-profit sectors.

 

Examples of gamification are:

- Badges to reward participation (e.g foursquare)

- Assigning missions and using levels of achievementImposing time limits Points

- Rewards and leaderboardsMaking everyday tasks fun by turning them into a game.

 

Matmi's curator insight, March 28, 2013 6:55 AM

Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.

Danny Ong's curator insight, September 24, 2013 1:26 AM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

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The Miracle Mile Paradox -- Exploring A New Reality In Gaming

The Miracle Mile Paradox -- Exploring A New Reality In Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Rougeau: "Gamers are no strangers to unusual passions, and in reality, April Arrglington's isn't all that weird. In fact, "transmedia" entertainment simply describes what everyone is already doing anyway" ...

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Transmedia storytelling: what's the alternative to alternate reality games?

Transmedia storytelling: what's the alternative to alternate reality games? | Transmedia: Storytelling for the Digital Age | Scoop.it

Rob Hinchcliffe: "Transmedia storytelling usually ends up in the shape of alternate reality games, which all-too-often become scheduled, passive on-rales experiences for the user. How can content creators make it more meaningful?"

JoyM's curator insight, December 14, 2012 5:39 AM

ARG... trends 2013. 

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Designer Jane McGonigal launches 'gratitude network' game for Oprah Winfrey

Designer Jane McGonigal launches 'gratitude network' game for Oprah Winfrey | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Rose: "Alternate-reality game designer and researcher Jane McGonigal has launched the first game from her SuperBetter Labs studio -- a "gratitude network" game, designed for talk show host and producer Oprah Winfrey."

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'Truman Show'-Style Online Game Uses Actors, Not Animation

'Truman Show'-Style Online Game Uses Actors, Not Animation | Transmedia: Storytelling for the Digital Age | Scoop.it

"This is a computer game, of course, but there are no animations. There are no special effects, no rules and no prizes.  There’s just a living, breathing man floating in a real boat"...

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The Miracle Mile Paradox ARG

An immersive gaming experience played online and in real life involving a Time Switch machine.


This is the Kickstarter campaign for an ARG created by the members of Transmedia LA.  Not only is it a great project, but the kickstarter page provides a fabulous look at what it takes to make a compelling ARG.

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Alternate Reality Games (ARGs) - A Good Fit for L&D? (Part 1)

Alternate Reality Games (ARGs) - A Good Fit for L&D? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents.

Via BirgitSchneidmueller
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YSA Indie ARGs: An Interview with Jan Libby [ARG Designer]

YSA Indie ARGs: An Interview with Jan Libby [ARG Designer] | Transmedia: Storytelling for the Digital Age | Scoop.it

Jan Libby's SNOW TOWN I-Fi App (following on from her indie ARG, of the same name, and original story "Legend of the Snow People") is on Kickstarter ... read an interview with her at YSA and check out her kickstarter campaign at http://www.kickstarter.com/projects/1270960286/snow-town-an-i-fi-app

 

[Note: Image is from kickstarter campaign.]

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Reality: Transforming USC Film Students’ Freshman Year Into an Addictive Game

Reality: Transforming USC Film Students’ Freshman Year Into an Addictive Game | Transmedia: Storytelling for the Digital Age | Scoop.it
Driven, talented future media makers normally waited until their sophomore year to produce any major media through the program, but this year USC partnered with Ph.D. candidate Jeff Watson to produce Reality, an alternate reality game focused on media creation...
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Summer Glau THE HUMAN PRESERVATION PROJECT Interview

Summer Glau THE HUMAN PRESERVATION PROJECT Interview | Transmedia: Storytelling for the Digital Age | Scoop.it
Initially inspired by the unique world portrayed in 5 Gum’s TV commercials and launched with mysterious coded messages, The Human Preservation Project is an Alternative Reality Game, starring Terry O’Quinn and Summer Glau, that delves audiences further into the World of 5 through a transmedia experience...
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[ARG] Vanished Helps Kids Save the Future with Science

[ARG] Vanished Helps Kids Save the Future with Science | Transmedia: Storytelling for the Digital Age | Scoop.it
For eight weeks, the MIT Education Arcade and the Smithsonian Institute put on an alternate reality game seeking engage children with the scientific method.

 

[This article makes a great case study on building community.]

IncitED's curator insight, July 10, 2013 6:49 PM

This is how it should be everywhere. . . . 

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Egmont Publishing focuses £1m marketing push on transmedia ARG

Egmont Publishing focuses £1m marketing push on transmedia ARG | Transmedia: Storytelling for the Digital Age | Scoop.it
Egmont is promoting the upcoming Michael Grant book BZRK with a £1m digital marketing campaign focusing on an online and mobile alternate-reality game (ARG).

 

[More on GoBZRK ... is it transmedia storytelling or transmedia marketing?]

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