Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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Rescooped by Yashy Tohsaku from Digital Learning - beyond eLearning and Blended Learning
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From Instructional Design to Learning Experience Design: Understanding the Whole Student

From Instructional Design to Learning Experience Design: Understanding the Whole Student | Education 2.0 & 3.0 | Scoop.it
These days, we hear a lot about the "new normal" in higher education. Remote and hybrid learning is here to stay, offering students more flexibility in their learning journeys. But what if the new normal is not enough? We spoke to Mark Milliron, senior vice president of Western Governors University and executive dean of the Teachers College, and Kim Round, academic programs director and associate dean of the Teachers College, about their vision for reimagining education and why learning experience design is essential to student success.

Via Peter Mellow
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Rescooped by Yashy Tohsaku from Linking Literacy & Learning: Research, Reflection, and Practice
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8 Resources Exploring Learning Experience Design (LX Design) — Emerging Education Technologies

8 Resources Exploring Learning Experience Design (LX Design) — Emerging Education Technologies | Education 2.0 & 3.0 | Scoop.it
LearningExperienceDesign.com describes Learning Experience Design (LX Design) as, “the process of creating learning experiences that enable the learner to achieve the desired learning outcome in a human centered and goal oriented way.”

This page from sixredmarbles.com takes a more utilitarian approach, explaining that LX Design is “a synthesis of instructional design, educational pedagogy, neuroscience, social sciences, design thinking, and UI/UX”.

Via Elizabeth E Charles, Dean J. Fusto
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Rescooped by Yashy Tohsaku from Digital Learning - beyond eLearning and Blended Learning
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Learner and User Experience Research

Learner and User Experience Research | Education 2.0 & 3.0 | Scoop.it
Researchers in the field of Learning/Instructional Design and Technology have been engaged in productive scholarly endeavors at the intersection of Learning Design, User Experience, Human-Computer Interaction, and associated disciplines for some time. This edited volume captures the collective voices of authors working in this area. This book focuses on explicating the ontological and epistemological underpinnings of user-centered design and user experience as applied in the field of Learning/Instructional Design and Technology with the goal of foregrounding the importance of learner experience as an emerging design paradigm for the field. This volume is comprised of 15 chapters and organized into three parts: (1) Methods and Paradigms (5 chapters), (2) Conceptual and Design Frameworks (6 chapters), and (3) LX Design-in-practice (4 chapters). This volume serves as a contribution to an emerging, transdisciplinary, and complex phenomenon that requires multiple literacies. LX is not only concerned with the effectiveness of designed learning interventions, but also with the interconnected and interdependent relationship between the learner- (or the teacher-/instructor-) as-user, the designed technology, novel pedagogical techniques or instructional strategies, and the learning context. The diversity and breadth of perspectives presented herein serve as a topographical sketch of the emerging focus area of learner experience and represent an opportunity to build upon this work in the future.

Via Peter Mellow
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