Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Use tech to help your students got to places they would not otherwise have ever visit

Use tech to help your students got to places they would not otherwise have ever visit | Education 2.0 & 3.0 | Scoop.it
Google AR/VR tools can be a way to take students to places that they may never have (or will have) the chance to visit. A teacher can select a particular VR expedition and act as the tour guide for the entire journey.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Using Virtual Reality to Provide Intervention for Teens with Depression or Anxiety  via Kelly Walsh

Using Virtual Reality to Provide Intervention for Teens with Depression or Anxiety  via Kelly Walsh | Education 2.0 & 3.0 | Scoop.it
By Kelly Walsh

Via Tom D'Amico (@TDOttawa)
GwynethJones's curator insight, February 10, 2019 10:16 AM

What a fascinating resource! --- Sorry for the stutter, had to get the right @Scoopit page!

Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How Virtual Reality Technology is Changing the Way Students Learn - Digital Promise by MICHAEL PHILLIPS

How Virtual Reality Technology is Changing the Way Students Learn - Digital Promise by MICHAEL PHILLIPS | Education 2.0 & 3.0 | Scoop.it
Accelerating Innovation in Education

Via Tom D'Amico (@TDOttawa)
Typetoteach's curator insight, May 6, 2017 9:15 PM

Evidence based and opening new opportunities for making the classroom as much fun as the playground.

Tea Vella's curator insight, May 10, 2017 8:40 PM
This article details how virtual and augmented reality programs/software can be used by teachers in the classroom to present content in a way that puts learning back into the hands of students (self-directed discovery). Very cool!
Drew Willard's curator insight, May 14, 2017 7:30 AM

Follows on from VR in my blog.

Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How to Create in AR and VR @coolcatteacher 

How to Create in AR and VR @coolcatteacher  | Education 2.0 & 3.0 | Scoop.it
Jaime Donally talks about all the ways kids can create and make inside Augmented Reality (AR) and Virtual Reality (VR) in the classroom. She gives an excellent overview of all of the apps and tools out there. Today’s Sponsor: Metaverse is a powerful augmented reality app. They have a new classroom management tool called Collections. …

Via Tom D'Amico (@TDOttawa)
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Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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London Virtual Reality: 360 Video Tour for Students - Class Tech Tips via Monica Burns

London Virtual Reality: 360 Video Tour for Students - Class Tech Tips via Monica Burns | Education 2.0 & 3.0 | Scoop.it
There are a fantastic series of videos from The Telegraph, perfect for taking students on a virtual reality tour of London.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How can teachers use VR in the classroom? by SUSANNAH HOLZ

How can teachers use VR in the classroom? by SUSANNAH HOLZ | Education 2.0 & 3.0 | Scoop.it
While VR has yet to be incorporated into advanced educational LMSs, there are a number of encouraging developments that are interesting to explore. Teachers can consider using VR in the classroom through Google Cardboard or Second Life.

Via Tom D'Amico (@TDOttawa)
Oskar Almazan's curator insight, April 4, 2017 11:41 PM
Virtual Reality, as we have discovered in this brief introduction, is lifting itself out of its early ‘90s slumber, and becoming a more readily accepted way of accessing and enjoying educational content. There are naturally many wide gaps to bridge, among them the expense of hardware and connectivity, as well as questions around the validity of the content. However, as e-educators it is worthwhile to keep an eye on its ever-growing potential. Find a neat summation of current thoughts on VR in education in this NMC/CoSN Horizon Report on emerging technologies and their impact and use in teaching and learning, starting on page 44.
RESENTICE's curator insight, April 5, 2017 5:50 AM

Comment utiliser la réalité virtuelle en classe ?