Google AR/VR tools can be a way to take students to places that they may never have (or will have) the chance to visit. A teacher can select a particular VR expedition and act as the tour guide for the entire journey.
Via Tom D'Amico (@TDOttawa)
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GwynethJones's curator insight,
February 10, 2019 10:16 AM
What a fascinating resource! --- Sorry for the stutter, had to get the right @Scoopit page!
Typetoteach's curator insight,
May 6, 2017 9:15 PM
Evidence based and opening new opportunities for making the classroom as much fun as the playground.
Tea Vella's curator insight,
May 10, 2017 8:40 PM
This article details how virtual and augmented reality programs/software can be used by teachers in the classroom to present content in a way that puts learning back into the hands of students (self-directed discovery). Very cool!
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Oskar Almazan's curator insight,
April 4, 2017 11:41 PM
Virtual Reality, as we have discovered in this brief introduction, is lifting itself out of its early ‘90s slumber, and becoming a more readily accepted way of accessing and enjoying educational content. There are naturally many wide gaps to bridge, among them the expense of hardware and connectivity, as well as questions around the validity of the content. However, as e-educators it is worthwhile to keep an eye on its ever-growing potential. Find a neat summation of current thoughts on VR in education in this NMC/CoSN Horizon Report on emerging technologies and their impact and use in teaching and learning, starting on page 44.
RESENTICE's curator insight,
April 5, 2017 5:50 AM
Comment utiliser la réalité virtuelle en classe ? |