Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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Rescooped by Yashy Tohsaku from Education and Tech Tools
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Two Free Apps for Capturing Immersive Imagery

Two Free Apps for Capturing Immersive Imagery | Education 2.0 & 3.0 | Scoop.it

In 5 Good Resources for Teaching and Learning About World War II I mentioned that I captured some photospheres at the WWII Museum. How? 


Via Becky Roehrs
Becky Roehrs's curator insight, May 8, 2017 12:34 PM

Create your own 360 views with two apps : Google Cardboard Camera app and the Google Street View app

Rescooped by Yashy Tohsaku from iPads, MakerEd and More in Education
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10 Best VR Games for Kids: Google Cardboard Apps

10 Best VR Games for Kids: Google Cardboard Apps | Education 2.0 & 3.0 | Scoop.it
Virtual headsets are becoming more and more popular among the young and old. But once you get one, the search begins to find great content. What are the best VR games for kids? Are they suitable? Are they educational? There’s a variety of Google Cardboard apps to explore, some good, some not so good. Because the technology is so new, many games companies are still experimenting to find the sweet spot between entertainment and immersion. Virtual reality is the ultimate combination of two worlds coming together to create a fun and enjoyable experience for people of all ages. Here is our pick of 10 of the best VR games for kids for Google Cardboard.

Via John Evans
Oskar Almazan's curator insight, May 3, 2017 9:14 AM
Virtual headsets are becoming more and more popular among the young and old. But once you get one, the search begins to find great content. What are the best VR games for kids? Are they suitable? Are they educational? There’s a variety of Google Cardboard apps to explore, some good, some not so good. Because the technology is so new, many games companies are still experimenting to find the sweet spot between entertainment and immersion. Virtual reality is the ultimate combination of two worlds coming together to create a fun and enjoyable experience for people of all ages. Here is our pick of 10 of the best VR games for kids for Google Cardboard.
 
Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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6 Ways to Use Google Cardboard in Your Classroom Tomorrow - via @ClassTechTips

6 Ways to Use Google Cardboard in Your Classroom Tomorrow - via @ClassTechTips | Education 2.0 & 3.0 | Scoop.it
Here are six tips for using Google Cardboard ASAP - with this super cool and affordable headset, you can easily bring virtual reality into your classroom.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Yashy Tohsaku from Education and Tech Tools
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Our Favorite Tech Tools 2017 Edition

Our Favorite Tech Tools 2017 Edition | Education 2.0 & 3.0 | Scoop.it
This year's Favorite Tech Tools focused on a wide variety of free (or low-cost), easy-to-use tools, that work in the classroom, in hybrid/online courses or both. 

Via Becky Roehrs
Becky Roehrs's curator insight, May 8, 2017 4:56 PM

Loved demoing and playing with Socrative (on-the-fly quizzing), EDpuzzle (questions/audio IN videos), Office Lens (scan a paper and make it editable with Word), Google Cardboard (360 Ah Paris!), 1 Second Everyday (video diary) and Google Autodraw (drawing for non-artists, a-la-artificial intelligence) 

Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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How Latest EdTech Tools Help Teachers Do Their Jobs More Effectively

How Latest EdTech Tools Help Teachers Do Their Jobs More Effectively | Education 2.0 & 3.0 | Scoop.it
Advanced edtech tools in the classroom can have a good influence on kids.

They can also help teachers do their jobs with a lot more ease and determination. However, it’s tough to be 100% pro technology as far as education is concerned. Some are not that happy that it slowly but steady becomes omnipresent in the classroom. Because it offers students a unique opportunity to learn in a more fun and productive way, immediate access to smart devices in the classroom changes the learning model. But it might be for the better.

Via Elizabeth E Charles
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