Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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A Path to Successful Flipped Instruction and Two Easy Ways to Get Started | Schoology

A Path to Successful Flipped Instruction and Two Easy Ways to Get Started | Schoology | Education 2.0 & 3.0 | Scoop.it
My journey with instructional technology has led me to a position in which I lead many professional development sessions. I often get asked to help teachers start their flipping journey so I decided to share my own, and hopefully it will provide some insight as to how you can successfully flip your classroom. At the end of this blog, I have included a presentation on two easy ways to get started flipping.

Via Elizabeth E Charles
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Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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5 Things Teachers Can Learn From Video Games

5 Things Teachers Can Learn From Video Games | Education 2.0 & 3.0 | Scoop.it
Players of video games learn how to strategize and how to perform sometimes complex actions in order to achieve a goal. I believe we can all learn to engage students through studying video games. H...

Via Elizabeth E Charles
Iolanda Bueno de Camargo Cortelazzo's curator insight, November 30, 2014 12:48 PM

Professores podem aprender algumas estratégias que os designer de jogos utilizam para envolver as pessoas em uma atividade.  Não basta apenas transpor para a sala de aula ou para o ambiente virtual o design dos jogos. .

Carla Kessler's curator insight, November 30, 2014 1:31 PM

A quick read with useful reminders. My favorite is below. We often had tense debates in our staff meetings about failure being final in our gradebooks. 

 

"Games are about mastering skills and players are typically allowed to keep trying until they are successful.

 

Recording failure into the gradebook can stifle risk taking...Allowing students to keep trying until they are successful can help them to try things they would not have otherwise tried."

Alex Enkerli's curator insight, December 3, 2014 5:48 PM

A neat part of this list is that it isn’t really about gamification or serious games though it can bring insight to both.

Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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E-learning Style Guide: Ensuring Consistency in Online Courses

E-learning Style Guide: Ensuring Consistency in Online Courses | Education 2.0 & 3.0 | Scoop.it
This article shares information about the elements of a style guide that goes a long way in ensuring consistency in eLearning courses.

Via Elizabeth E Charles
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