Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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Rescooped by Yashy Tohsaku from Higher Education Teaching and Learning
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Faculty should study video games to improve their teaching (opinion)

Faculty should study video games to improve their teaching (opinion) | Education 2.0 & 3.0 | Scoop.it
Why have students—many of whom are video-game players—so disliked the virtual learning environments of their colleges and universities? JT Torres asks and suggests some answers.

Via Peter Mellow
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Rescooped by Yashy Tohsaku from iPads, MakerEd and More in Education
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The argument for playing video games with our kids - CNN

The argument for playing video games with our kids - CNN | Education 2.0 & 3.0 | Scoop.it
(CNN)There is, inevitably, a gap between the parents we are and the parents we think we are. Not unlike algorithms, we rely on the past to inform our parenting decisions in the present. But this world keeps on turning, and the parenting present is never quite like the past.

In his new book, "The New Childhood: Raising Kids to Thrive in a Connected World," Jordan Shapiro considers how this gap is playing out in our children's screen time. Many parents see themselves as dutiful, and at least occasionally wise, guides for their children. We help them make good decisions at school, with friends and on the sports field. But when it comes to digital lives, many kids tend to be steering the ship on their own.

Via John Evans
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Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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What Can Video Games Teach Us About Instructional Design? via John Spencer

What Can Video Games Teach Us About Instructional Design? via John Spencer | Education 2.0 & 3.0 | Scoop.it
John Spencer

Via Tom D'Amico (@TDOttawa)
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Rescooped by Yashy Tohsaku from Education and Tech Tools
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Playing Video Games is Fun (and Can Help Students Learn)

Playing Video Games is Fun (and Can Help Students Learn) | Education 2.0 & 3.0 | Scoop.it
Experts and parents have spent many hours debating if children benefit from playing video games. A growing body of research has demonstrated that video games can improve a number of competencies.

Via Becky Roehrs
Becky Roehrs's curator insight, November 13, 2014 5:59 PM

What did they play in the research study?

  • Portal 2 (puzzle platform game) or Lumosity (brain-training program).
  • Those that played Portal 2 improved their problem solving, spatial skills and persistence (compared to Lumosity).

Now if only I had spelling and math games growing up..

Rescooped by Yashy Tohsaku from iPads, MakerEd and More in Education
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Herman Narula: The transformative power of video games | TED Talk

Herman Narula: The transformative power of video games | TED Talk | Education 2.0 & 3.0 | Scoop.it
A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk about the future of the medium, entrepreneur Herman Narula makes the case for a new understanding of gaming -- one that includes the power to create new worlds, connect people and shape the economy.

Via John Evans
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Rescooped by Yashy Tohsaku from iPads, MakerEd and More in Education
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7 Good TED Talks on The Benefits of Video Games - Educators Technology

7 Good TED Talks on The Benefits of Video Games - Educators Technology | Education 2.0 & 3.0 | Scoop.it
There is a huge controversy around whether or not video games are beneficial. While  some view it as a sort of addiction that erodes individual's (particularly kids) lives others regard it as a recreational source of untapped creativity and learning. No matter what stance you take, video games are making huge inroads in the world of education and we have already talked about this when we discussed Jame Paul Gee's book  What Video Games Have to Teach Us About Learning and Literacy. In today's post, we go another step further in emphasizing the important role video games play not only in learning but also in improving brain function and making the world a better place.  We are sharing with you these wonderful TED Talks that are featured in TEDs list "The Illuminating Benefits of Video Games". These are talks to help you explore the transformative potential of video games. Enjoy

Via John Evans
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Rescooped by Yashy Tohsaku from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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K12 embraces video games via Regina Whitmer

K12 embraces video games via Regina Whitmer | Education 2.0 & 3.0 | Scoop.it
Regina Whitmer

Via Tom D'Amico (@TDOttawa)
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Rescooped by Yashy Tohsaku from APRENDIZAJE
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How video games have the power to change real lives

How video games have the power to change real lives | Education 2.0 & 3.0 | Scoop.it

"From urban planning to post-traumatic stress therapy, game worlds are breaking out into the real world. By Daniel Nye Griffiths ..."

©


Via Leona Ungerer, Marta Torán
Marta Torán's curator insight, August 8, 2014 2:11 AM

Planificar cambios urbanísticos, simular situaciones, tratar a enfermos...

 

Los videojuegos pueden cambiar vidas y en este artículo nos dan algunos ejemplos.